When I made “Innocence of Seduction” in 2016, it was a total labor of love- it combined my love of Golden Age comics weirdness, old timey radio dramas and a collage aesthetic, largely made possible because of Adobe’s Character Animator software. I posted the work on Adobe’s forum and by virtue of having a big fan on Character Animator’s development team, I was invited to take part in a “Motion Comics” panel at the 2017 San Diego Comic-Con! The panel is at 1 P.M. on opening day, Thursday July 20th, but you can check out the short film Innocence of Seduction here…
…and my corresponding tutorials on how I made the film, and operate within Character Animator, are on my Udemy instructor site!
The Skillshare video teaching platform has Premium classes, which students need a membership to access, and Free ones, which can be viewed without a membership. I have 4 of my classes set to Free through today:
My Skillshare class Build your Creative Cloud Asset Library With Adobe Capture covers how to use a wonderful phone app, Capture, to create line work, patterns, make video filters and sample color schemes from images. These assets all plug in to Adobe desktop apps- Photoshop, Illustrator, Premiere, you name it! Capture has completely changed the way I make art, so much I was compelled to make a Skillshare tutorial about it!
Capture is probably my most used Adobe mobile app. It lets you make line art, color palettes, patterns, video filters and brushes out of whatever photograph or graphic you throw at it. I’ve been using it in my short films and music videos to have background patterns, make costumes for characters, reduce old low-res comics to animatable line art pieces, and keep track of my character’s color schemes without having to reopen and resample colors.
The class is free for the first 25 signups- no Skillshare membership necessary!
Any requests for future tutorials? Let me know in the comments!
Mare (pronounced “Mar-ay”) was an old family friend of my wife who we ran into in Macedonia while she was at work at the bus ticket booth. The ticket booths are these green cubes that have oval doors and are really curious looking to an inexperienced American like me. I was able to get a few shots of photogenic Mare inside her booth, which was so chockfull of culture (tape deck radio, patterned curtains, calendar, etc.) I couldn’t help but get some images I loved. I’m really grateful that I have an outgoing wife who knows people, the language, and gets me access to these unique scenarios.
There was something about the pattern flow on this shirt that made the image work best with no clutter behind it. Model Colette Stone, hair by Laura Buenrostro, makeup Brittany Moody, wardrobe Marcel Dejure, shot in LA around Thanksgiving.
In a recent Grid videocast, Scott Kelby dismissed a commenter who encouraged further study of art and design to improve his photography. I don’t specifically remember Scott’s rationale but it had something to do with “I never had art classes” etc. I don’t want to pick on Scott, as he’s often correct in his opinion, but this is an area where I completely disagree with him.
Art education usually starts with exploring the Elements of Art-
and the Principles of Design
3. Pattern/ Rhythm
5. Hierarchy/ Dominance
6. Point/ Line/ Plane (Persepective)
An artist or designer draws from these ideas in any visual composition, so photography naturally can make good use of this. I don’t necessarily think about these tools night and day and design shoots around them, but I’m experienced enough that I use them all the time- for instance, telling a family to keep colors to a basic family of cool or warm or Earth tones, or shooting a shiny motorcycle amongst contrasting textures.
My experience has been that the average person will gauge a photo based on color over all the other elements. They may be drawn to colors that pop, or colors that register emotion. People that love black and white images are heavily focused on having all the values represented. Appreciators of traditional fine art nudes are highly invested in shape and form. These are all important, and can be the seeds of good ideas, but the work really improves when the creator plays with all the tools. Cool shapes, proper use of positive and negative space, with an engaging rhythm, great color or value, believable textures… all in one image.
I don’t want to suggest that everything that makes great imagery is all about formal qualities. It’s a good concept + knowing your tools + knowing what you’re doing + being and knowing yourself.