Adobe Character Animation Panel at San Diego Comic-Con International

When I made “Innocence of Seduction” in 2016, it was a total labor of love- it combined my love of Golden Age comics weirdness, old timey radio dramas and a collage aesthetic, largely made possible because of Adobe’s Character Animator software.  I posted the work on Adobe’s forum and by virtue of having a big fan on Character Animator’s development team, I was invited to take part in a “Motion Comics” panel at the 2017 San Diego Comic-Con!  The panel is at 1 P.M. on opening day, Thursday July 20th, but you can check out the short film Innocence of Seduction here…

…and my corresponding tutorials on how I made the film, and operate within Character Animator, are on my Udemy instructor site!

See you all at Comic-Con International!

 

 

 

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Walk Cycles In Adobe Character Animator – new Skillshare class!

It’s been a few months, but with the summer heat sweeping into Arizona I’m back in the lab cranking out tutorials – the first of which is Animating Walk Cycles in Adobe Character Animator!

JPEG image-388A994167A8-1.jpegThe walk cycle is one of the foundation principles of animation, and Adobe has recently added it to the arsenal of motion capture animation features of its Character Animator program. We’ll cover how to build our puppet in Photoshop, add walk behaviors, rig our puppet in Character Animator and create multiple kinds of motion.

Adobe Character Animator is a subprogram of After Effects, and it uses Adobe Photoshop to organize the file layers, so you’ll need those programs to get the full benefit of the class.

Sign up is here!

Add Physics To Your Motion Capture Animations In Adobe Character Animator – New on my Skillshare channel!

Happy New Year!  I’m excited to announce a new classes on my Skillshare channel, which I’ve been quietly assembling over the past 2 months.  The first is Add Physics To Your Motion Capture Animations In Adobe Character Animator + After Effects:

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Adobe Character Animator is an amazing motion capture sub-program of Adobe After Effects.  It utilizes your webcam and microphone to allow you to do live animations of puppets, but it also allows you to set the physics of your characters and animate without using keyframes!  We will cover gravity, wind, dangles, draggables, and keyboard triggers in this class.

Sign up is here!