It’s been a few months, but with the summer heat sweeping into Arizona I’m back in the lab cranking out tutorials – the first of which is Animating Walk Cycles in Adobe Character Animator!
The walk cycle is one of the foundation principles of animation, and Adobe has recently added it to the arsenal of motion capture animation features of its Character Animator program. We’ll cover how to build our puppet in Photoshop, add walk behaviors, rig our puppet in Character Animator and create multiple kinds of motion.
Adobe Character Animator is a subprogram of After Effects, and it uses Adobe Photoshop to organize the file layers, so you’ll need those programs to get the full benefit of the class.
Sign up is here!
In light of the massive number of gear reviews and how-tos on YouTube, I felt like making a short vlog focusing on developing a personal vision. In Part 1, I tell you about some of my own photographic heroes – Sebastio Salgado and Ralph Eugene Meatyard- and how they influenced some of my own work.
Corie Shannon is a model who I ended up working with based on a fun, talkative video posted on YouTube where she outlined some of her core beliefs. We had the opportunity to shoot around Phoenix a bit and I finally got to use my Blackmagic Micro Cinema Camera, though it was on a completely unfamiliar steadicam so my work was less than steady. The title of this, “Radical Feelism,” is based on a tattoo you can barely make out on the inside of Corie’s arm, and she goes into much greater detail in the actual video.